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Amnesia: The Bunker Update 1.70: New Game Modes, Map, and Gameplay Improvements


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A new update has been released for Amnesia: The Bunker Update 1.70. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below.Amnesia: The Bunker Update 1.70 is now available for download, for all platforms, including PS4, PS5, Xbox Series S/X, and PC. The file size may vary depending on the platform.


  • Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:
    • New Stalker behaviors that increases unpredictability
    • A sublevel fuse system
    • Hardcore version of the health system
    • Randomized corpses and dog tags
    • Randomized locker locations
    • Revolver located in one of the lockers and not available from start
    • Reduced safe room
    • Fuel Storage door locked with a code lock
    • Game not paused while in inventory
    • New achievements for completing the game on the new game modes
    • New save systems (saving costs fuel, no saving)
    • Over 30+ settings to tailor your gameplay experience to your liking
  • Added the Training Grounds, a new map accessible from the main menu after completing the game once.
  • Added support for 120 FPS on PC.

Gameplay Improvements

  • Improved resource and prop randomization.
  • Enhanced the challenge of the Shotgunner encounter.
  • Randomized the Shotgunner’s starting position on consecutive playthroughs.
  • Wooden containers like crates and barrels can now spawn random resources when broken.
  • Added a dog tag by the corpse in the cell in the Prison.
  • The rats in the Hub are now active from the start on consecutive playthroughs.
  • Traps in the Hub are now randomized on consecutive playthroughs.
  • Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
  • Disabled player fall damage.
  • Increased crawling speed when injured.
  • Increased gas damage on Hard Mode.

Misc Fixes

  • Fixed a bug where save slots could disappear.
  • Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
  • Fixed an issue where the player could get stuck behind the generator.
  • Fixed an issue where the torch was missing a flame on certain platforms.
  • Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
  • Fixed an issue where the player’s hands could become misaligned after a cutscene animation played.
  • The item highlight effect now works properly on meat items.
  • Fixed an issue with player blood trails not spawning properly.
  • Fixed an issue where the gun cylinder rotation would be incorrect.
  • Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.
  • Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
  • When disarming traps, the camera no longer rotates to random spots.
  • Fixed missing letters in some names in the end credits.
  • Fixed a culling issue inside the Warden’s Office in Prison.
  • Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.
  • The moon should no longer be missing in No Man’s Land on some platforms.
  • Fixed some instances of floating pickup items.
  • Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
  • Fixed a hole in the geometry in Maintenance.
  • Jumping up on the table in Administration no longer causes the room’s props to disappear.
  • Resolved an issue where the left hand had a strange pose when certain items were equipped.
  • The lighter animations have been properly synchronized when using a fuel bomb or a torch.
  • The painting tripod in Delisle’s room now has proper collision.
  • The big crates in Tunnels now use the correct texture.
  • Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
  • Fixed a few instances where the Stalker could get stuck.
  • Activating a root power switch now retains its state when leaving and returning to a map.
  • Added a message when trying to use a medkit and bandage when your health is full.
  • Fixed a rendering issue with the wood shot impact particles.
  • The large wooden crate with rope handles can now be broken properly.
  • Grenade explosions can now affect more entities.
  • Fixed an issue where the crate blocking access to the Tunnels could get stuck.
  • Removed an invisible obstacle when entering the Arena.
  • Improved the Stalker’s animation when grabbing the player on the ladder.
  • Improved the lockbox texture. They should now be easier to spot.
  • Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
  • Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
  • Fixed an issue where shotgun ammo in the inventory didn’t register when trying to load the shotgun.
  • Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
  • Fixed inconsistent behavior when breaking smaller crates.
  • Large crates and wooden doors can no longer be broken with the revolver.
  • Added a “Randomize”-button to the custom settings screen.
  • Ensured rats only gather around activated corpses.
  • Fixed an issue where the lantern would be unequipped when charging.
  • Fixed an issue where rats could fall through the floor in certain locations.
  • Sorted out some inventory and menu issues on certain aspect ratios.
  • Fixed an issue where a duplicate medkit or bandage would appear when using a health item.
  • Improved navigating the custom settings screen with a controller.
  • Fixed some smaller bugs related to the Stalker’s behavior when moving between maps.
  • Fixed an issue where a dog tag would disappear from one of the corpses in the cells in the Prison.
  • Made sure the torch has proper visual effects.
  • Fixed clipping issue when applying health items while crawling.
  • Fixed an issue where the audio would stutter.
  • Made sure the “Time Between Saves” stat works as it should.
  • Fixed an issue where the Stalker could pull the player into a hole when it shouldn’t be able to.

Source: Amnesia: The Bunker

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