Atlas Fallen Update 1.004: Game Update, Bug Fixes, and Patch Notes Revealed
A new update has been released for Atlas Fallen Update 1.004. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below.Atlas Fallen Update 1.004 is now available for download, for all platforms, including PS4, PS5, Xbox Series S/X, and PC. The file size may vary depending on the platform.
Shellbasher:
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- Tweaked the behaviour so that it can only use the tornado attack when below 75% health remaining and player has at least 15% momentum
- Tweaked the duration of the tornado attack (-1s)
UI/UX:
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- Hold Inputs now display the text (HOLD) to avoid confusion
Difficulty:
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- Multiple deaths in a boss fight now apply a debuff to the enemy to make fights less frustrating (after 6 retries in normal difficulty, 4 in easy. No changes to hard difficulty)
- Player is no longer forced to have conversations with Nyaal at Anvils. Essential dialogue is now displayed a second time the players interacts with Nyaal.
- Repositioned Sand Echo in Level 2 to allow players to explore more freely before stumbling on another narrative element
- Increased/Repositioned enemy variety in Level 2
- Broken Desert Bridge in Level 2 is now crossable when only having 1 AirDash
- Several tweaks to better guide players:
- Indicate that the desert area is more dangerous/challenging than the forest area leading into Castrum VII
- Where to go when coming out of the map tutorial
- Allow players to immediately retry the shatter tutorial when dying
- Collecting Shards now provides additional rewards
Gameplay:
- Fixed a bug that allowed players to use the Shatter attack before reaching the first Bolster Level
- Fixed a bug that prevented enemies from spawning when retrying an encounter multiple times in a row after dying
- Fixed several instances of wrong collisions that allowed players to reach unintended locations (Decision point in Caladrias: Forbidden Lands)
- Fixed several instances of wrong collisions that allowed players to reach unintended locations (Prophecy Space and Sunken City in Bastengar’s Underground)
- Fixed several instances of wrong collisions that allowed players to reach unintended locations (Priest Estate, Cliffside and Roadside Temple in Monsalar: Wildlands)
- Fixed a bug that allowed players to skip the launch/slam attack tutorial and thus not unlock it
- Fixed a bug that prevented the perk “Lucky Spotter” from working appropriately
- Fixed a bug that blocked autosaves after defeating or fleeing from a Watcher’s Fury event
- Fixed a bug that prevented the Watcher’s Fury event from starting under certain conditions
- Fixed a bug that prevented some quests from automatically completing under certain conditions
- Fixed a bug that prevented the Shatter attack from working appropriately
- Fixed an issue that caused Arif to spawn under the map in Monsalar: Wildlands and blocked players from advancing through the main quest
- Fixed a bug that caused some NPCs to be placed incorrectly when updating the game to newer versions
- General fixes to NPC behaviours and animation
- General fixes to quest auto completion requirements and notifications
- General improvements to targeting enemies using Mouse & Keyboard
- Fixed a bug that prevented the Essence Stone “Ruthless Advantage” from working properly
- Fixed a bug that caused certain enemies/groups of enemies to despawn mid-fight
- Fixed a bug that prevented Journal Entries and Audio Logs from working properly after defeating the Thelos’ Champion
Enemies:
- Fixed a bug that caused enemies to stop attacking during the Shatter Tutorial in Caladrias: Forbidden Lands
- Fixed a bug that allowed players to also engage in other regular enemies when inside a Watchtower fight
- Fixed a bug that made enemies walk into walls and/or terrain
- Several fixes to the fight against the final boss Thelos’ Champion:
- Lasers could spawn too high and not hit players
- Fixes to targeting behaviour when fighting in co-op
- Fixes to client not getting damaged by certain attacks when fighting in co-op
- Fixes to player having momentum decay in moments they shouldn’t
- Fixed a bug that caused the mines from the Scatterer to explode despite bouncing them back at the enemy
- Fixed a bug that prevented the Diver enemy from being stunned when underground and hit by a Slam attack
- Fixed a bug that allowed the Marauder to go outside the combat arena by using one of its abilities in the fight on Caladrias: Forbidden Lands
Visual:
- General improvements to FSR2
- Fixed an issue that caused Essence Stone’s VFX to be displayed wrongly
- Fixed an issue that prevented the VFX’s for the Essence Stone “Whirling Blade” from being displayed correctly
- Fixed an issue that prevented the VFX’s for the Essence Stone “Shattered Ground” from being displayed correctly
- Fixed a bug where lighting would look different when opening Photo Mode
- Fixed a bug where the character would activate the Sandskin when opening Photo Mode under certain conditions
Audio:
- Adjusted character voices volume to be more consistent during conversations
- Fixed a bug that prevented the voice lines from Thelos’ Champion from playing appropriately
- Fixed a bug that prevented the correct SFX from playing when players picked up a reward from a wildlife treasure hunt
- Fixed a bug that caused the SFX of the Essence Stone “Wearying Veil” to loop
- General improvements and fixes to German Voice Over
- Fixed a bug that prevented the correct track from playing when picking up Gauntlet Shards (Console only)
UI:
- Fixed a bug that could cause map counters to incorrectly increase their count when reloading savefiles
- Fixed a bug that could cause map counters to incorrectly increase their count when loading different levels
- Fixed a general bug that made map counters display incorrect numbers after completing certain quests or world activities
- Fixed a bug that prevented resetting perk points to work appropriately
- Fixed a bug that prevented notifications of loot pick up from appearing on the HUD
- Fixed a bug that prevented banners from displaying the correct ‘dissolve’ effect in the HUD
- General fixes to navigation using Mouse & Keyboard
- Fixed a bug that caused the momentum bar to look full when it was, in fact, just almost full
- Fixed a bug that prevented certain text boxes to not be displayed properly on UltraWide Monitors
- Fixed a bug that prevented certain screens from displaying properly on UltraWide Monitors
- Fixed a bug that caused some NPCs to have blank conversation options
- Fixed a bug that caused some NPCs to still have quest markers on them even after finishing the quest related to them
- Fixed a bug that caused the new item notification (exclamation mark) to never disappear from the items if an item was removed before the quest was completed
- Fixed a bug that caused the new quest marker (exclamation mark) to never disappear from new quests
- Fixed a bug that caused the cursor to not snap appropriately to certain Map key icons (such as Anvils)
Technical:
- Fixed multiple crash instances
- Specific crash during an Animatic when the language was set to German
- Fixed some instances of stuttering around the City of the Sun in Monsalar: Wildlands
- Improvements to texture loading times
- Fixes to chest textures taking a couple seconds to load
- Fixes to NPC character outfits’ textures taking a couple seconds to load
Environment:
- General fixes for floating vegetation
- General fixes for inaccurate collisions
- General fixes for alpha maps on some assets in the City of the Sun
- Fixed the lighting in specific spots of the Queen’s Passage
- Removed Valery’s body from the Prison area after you attend her funeral
Co-op:
- Fixed a bug that allowed a co-op partner to proceed during cutscenes even though their partner was dead and waiting to be revived causing the player to appear as a corpse
- Fixed a bug that allowed a co-op partner to start the Watchtower fight in Monsalar: Wildlands without their partner
- Fixed a bug that caused players to be blocked if one of the players skipped through cutscenes while the other was having a specific conversation at an Anvil in Caladrias: Forbidden Lands
- Fixed a bug that cause the client player to be displayed not having a hand (for the host) in the co-op menu
- FIxed a bug that allowed co-op players to see and hear VFX/SFX from the other player without them experiencing it themselves
- Fixed a bug that caused players to not get loot if they were performing certain actions while their partner picked it up
- Fixed a bug that caused players to be stuck into sand surfing if they entered the Black Alms level while their partner had a pop up active
- Fixed a bug that caused the Fusion Tutorial to trigger twice for certain players
Localization:
- General fixes for typos, grammar and localization in English, German, Russian and Korean
- General updates to the font so that it can better accommodate non-latin alphabets
- Fixed a bug that caused several lines in Spanish Castellan to be displayed incorrectly throughout the game
- Fixed a bug that caused certain strings to be displayed as “00” on certain languages
Source: Atlas Fallen