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Construction Simulator Update 1.25: Patch Notes, Bug Fixes, and Improvements Revealed

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A new update has been released for Construction Simulator Update 1.25. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below.Construction Simulator Update 1.25 is now available for download, for all platforms, including PS4, PS5, Xbox Series S/X, and PC. The file size may vary depending on the platform.

Patch notes – Update #9:

  • Added a flashlight to the player
    • The flashlight can be activated and deactivated via the context menu
  • It is now possible to own and store more than 100 vehicles in one company
  • Replaced Google Analytics with Unity Analytics
  • Added offline profanity filter. Inappropriate words will be filtered, e.g. in the names of multiplayer sessions
  • Server Region Changes
    • USA South Central region was added

Major earthworks improvements

  • Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
  • Improved terrain physics: heavy impacts of any source now deform and flatten the terrain. This reduces the frequency of vehicles getting stuck
  • Driving over terrain slightly compacts it which prevents it from sliding as easily
  • Improved unloading of bulk materials. The material is now applied in more detail and looks better
  • Fixed issue where bulk would not fall out of dumper even if hatch is open
  • Fixed issue where it was possible to create bulk material by digging in undiggable ground
  • Various optimisations allow the construction view of terrains to update in near real time
  • Fixed issues where the construction view would show the wrong colors on terrains
  • Fixed construction view of cargo grid
  • Fixed various construction site desyncs
  • Fixed some instances where vehicles would fly into the air when entering while on a construction site
  • Fixed issue where clients did not leave skid marks on construction sites
  • Improved performance of inactive machines with bulk material
  • Various performance and memory optimisations of the earth physics
  • Many more bug fixes regarding terrain

Vehicle fixes and improvements

  • Improved digging depth of many excavators
  • Adjusted amount of bulk material which excavator and dumpers can hold. The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
  • Improved drilling with rotary drills
  • Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up
  • Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle
  • Added collision check when resetting vehicles for excavators and rotary drills
  • Fixed some cases where machines and characters would jump to the same spot and get stuck
  • Improved the stability of vehicles on trailers
  • and many more fixes and improvements

Multiple fixes for multiplayer

  • Fixed many issues where players wouldn’t be able to join a multiplayer session
  • Initial multiplayer synchronisation when joining a game is significantly faster in many cases
  • Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client
  • Fixed some cases where cargos would disappear for clients
  • and many more small fixes
  • Bug fixes and improvements in jobs
  • General bug fixes and improvements

Source: Construction Simulator

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