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Lords of the Fallen Update 1.026: Bug Fixes, Improvements, and Patch Notes
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Lords of the Fallen Update 1.026: Bug Fixes, Improvements, and Patch Notes

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Lords of the Fallen Update 1.026 has been released for all platforms and is now available for download on PC. The update brings several bug fixes, improvements, and patch notes. The file size may vary depending on the gaming platform you are using. So if you’re playing Lords of the Fallen, make sure to update to version 1.026 to experience the latest enhancements and fixes.

Lords of the Fallen Update 1.026

Visuals

  • Fixed an issue that could cause players to look through the game world on top of the fallen Umbral tower in The Empyrean.*
    In this fix, we addressed a problem where players were able to see through the game world while on top of the fallen Umbral tower in The Empyrean. This issue has been resolved, providing a more immersive and visually accurate experience for players.
  • Fixed an issue that could cause the environment around Leprosarium to visibly unload from far away.*
    The environment around Leprosarium was experiencing an issue where it would unload from far away, causing a visual glitch. We have fixed this issue, ensuring that the environment remains visually consistent and loaded properly for all players.
  • Fixed an issue where wrong materials and tinct combinations were used for the Gauntlets of a Holy Bulwark.*
    We have corrected an issue where incorrect materials and tinct combinations were used for the Gauntlets of a Holy Bulwark. Players will now find the correct materials and tinct combinations for this item, enhancing the overall accuracy and consistency of the game.
  • Fixed a visual glitch that caused atmospheric effects to be detached from the environment in The Empyrean.*
    There was a visual glitch occurring in The Empyrean where atmospheric effects were detached from the environment. This issue has been fixed, ensuring that atmospheric effects are properly integrated with the environment, providing a more cohesive and visually appealing experience.
  • Fixed an issue that caused the chest piece of General Engstrom to be colored when coloring the gloves.*
    We have resolved an issue where coloring the gloves of General Engstrom would also inadvertently color the chest piece. Players can now color the gloves without affecting the chest piece, allowing for more customization options.

Collision

  • Fixed a collision issue where the player character could clip through certain stones in Leprosarium.*
    Players were able to clip through certain stones in Leprosarium due to a collision issue. This issue has been fixed, preventing players from being able to pass through these objects and ensuring a more realistic gameplay experience.
  • Fixed a collision issue where throwables and spells could clip through stairs near Leprosarium.*
    There was a collision issue near Leprosarium that allowed throwables and spells to clip through stairs. We have addressed this issue, preventing throwables and spells from clipping through stairs and maintaining proper collision detection.
  • Fixed a collision issue that could cause players to get stuck behind Umbral assets after being damaged by enemies in The Empyrean.*
    Players were getting stuck behind Umbral assets in The Empyrean after being damaged by enemies. We have fixed this collision issue, ensuring players can move freely without getting stuck behind objects.
  • Fixed a collision issue that could cause players to get stuck in environmental assets close to the Hallowed Sentinel Scripture in Pilgrim’s Perch.*
    In Pilgrim’s Perch, players were encountering collision issues that caused them to get stuck in environmental assets near the Hallowed Sentinel Scripture. We have resolved this issue, allowing players to navigate the area without getting trapped.
  • Fixed a collision issue that could cause players to get stuck behind a wooden scaffolding near Lower Calrath.*
    Players were getting stuck behind a wooden scaffolding near Lower Calrath due to a collision issue. We have addressed this problem, preventing players from getting trapped and ensuring smooth movement through the area.
  • Fixed a collision issue that could cause players to get stuck in rocks when jumping down a cliff near Shrine of Adyr.*
    There was a collision issue near the Shrine of Adyr that caused players to get stuck in rocks when jumping down a cliff. This issue has been fixed, allowing players to navigate the area without encountering any obstacles or getting stuck.
  • Fixed collision issues with certain rocks that could cause players to get stuck near the Vestige of the Bloody Pilgrim.*
    Players were experiencing collision issues near the Vestige of the Bloody Pilgrim, causing them to get stuck on certain rocks. We have resolved this problem, ensuring players can move freely without encountering any obstacles.
  • Fixed a collision issue where throwables and spells would not trigger properly when hitting the floor on the top level of the cathedral in The Empyrean.*
    There was a collision issue on the top level of the cathedral in The Empyrean that prevented throwables and spells from triggering properly when hitting the floor. We have fixed this issue, ensuring that throwables and spells function as intended in this area.
  • Fixed a collision issue that could cause players to get stuck behind impaled bodies at the plaza in Lower Calrath.*
    Players were getting stuck behind impaled bodies at the plaza in Lower Calrath due to a collision issue. We have resolved this issue, preventing players from becoming trapped and allowing for smooth movement in the area.
  • Fixed a collision issue that allowed players to unlock the Shrine of Adyr without having to defeat the Ruiner boss encounter by jumping on rocks near the ladder leading to the shrine.*
    Players were able to unlock the Shrine of Adyr without defeating the Ruiner boss encounter by exploiting collision issues and jumping on rocks near the ladder. We have fixed this issue, ensuring that players must defeat the Ruiner boss encounter before accessing the Shrine of Adyr as intended.
  • Fixed a collision issue that allowed players to reach unintended areas and fall out of the game world near Abbey of the Hallowed Sisters.*
    There was a collision issue near Abbey of the Hallowed Sisters that allowed players to reach unintended areas and fall out of the game world. This issue has been fixed, preventing players from accessing unintended areas and maintaining the integrity of the game world.
  • Fixed a collision issue that could cause players to get stuck inside of assets near an Umbral platform in Revelation Depths.*
    Players were getting stuck inside assets near an Umbral platform in Revelation Depths due to a collision issue. We have resolved this issue, ensuring players do not become trapped within objects and allowing for smooth movement in the area.
  • Fixed a collision issue where the player character could clip through certain stone walls in Bramis Castle.*
    There were certain stone walls in Bramis Castle that the player character could clip through due to a collision issue. We have addressed this problem, preventing the player character from passing through these walls and maintaining proper collision detection.

Multiplayer

  • Fixed an issue that caused the coop partner’s character collision to remain while the coop partner was dead.*
    There was an issue where the coop partner’s character collision would remain present even when the coop partner was dead. We have fixed this issue, ensuring that character collision is removed when the coop partner is dead, providing a more accurate representation of the game state.
  • Fixed an issue where a connected client was not able to see the host’s withered health in specific situations.*
    In certain situations, a connected client was unable to see the host’s withered health. We have resolved this issue, allowing the connected client to accurately see the host’s withered health, enhancing the cooperative gameplay experience.
  • Fixed an issue where the invaded player’s health bar was wrongly displayed as full before any damage was dealt.*
    The health bar of an invaded player was displayed as full before any damage was dealt, causing confusion. We have fixed this issue, ensuring that the invaded player’s health bar reflects the actual amount of health remaining, providing more accurate information to players.
  • Fixed an issue where a coop partner could fall through the elevator in Tower of Penance under special circumstances.
  • Under specific circumstances, a coop partner was able to fall through the elevator in the Tower of Penance. We have addressed this issue, preventing coop partners from falling through the elevator and ensuring a smooth and consistent gameplay experience.
  • Fixed an issue where the player’s Sanguinarix amount would be reduced upon returning back to their world after a failed invasion.*
    There was an issue where the player’s Sanguinarix amount would be reduced when returning to their own world after a failed invasion. We have fixed this issue, ensuring that the player’s Sanguinarix amount remains unchanged after a failed invasion, maintaining fairness and consistency.
  • Fixed an issue that could cause a connecting player to get stuck in the loading screen if the host made changes to the multiplayer settings while a connection was established.*
    If the host made changes to the multiplayer settings while a connection was established, it could cause a connecting player to get stuck in the loading screen. We have resolved this issue, preventing players from getting stuck in the loading screen when the host modifies multiplayer settings during a connection.
  • Fixed an issue where the Divine Arms spell’s visual effects would look broken for the client.*
    The visual effects of the Divine Arms spell were appearing broken for clients in multiplayer. We have fixed this issue, ensuring that the visual effects of the Divine Arms spell appear correctly for all players, enhancing the overall visual experience.

 

  • Fixed an issue that could prevent invaders and hosts from meeting due to a locked door in Manse of the Hallowed Brothers.*
    There was an issue where a locked door in Manse of the Hallowed Brothers prevented invaders and hosts from meeting. We have addressed this issue, allowing invaders and hosts to meet as intended and ensuring a smooth and seamless multiplayer experience.

Animations

  • Fixed an issue that could cause Pieta to cancel her animation when talking to her during the Sanguinarix upgrade.*
    Pieta was experiencing an issue where her animation would cancel when players interacted with her during the Sanguinarix upgrade. We have fixed this issue, ensuring that Pieta’s animation is not interrupted during player interactions, maintaining a smooth and immersive cutscene experience.
  • Fixed an issue that could cause the player character to unexpectedly detach themselves from ladders when the enemy AI attempted to reach higher ground.*
    There was an issue where the player character would detach themselves from ladders unexpectedly when the enemy AI attempted to reach higher ground. We have resolved this issue, ensuring that the player character remains attached to ladders even when enemy AI is present, providing more consistent and realistic gameplay.
  • Fixed an issue where Pieta did not play her Sanguinarix upgrade animation if the upgrade started before Pieta finished her previous dialogue animation.*
    Pieta was not playing her Sanguinarix upgrade animation if the upgrade started before she finished her previous dialogue animation. We have fixed this issue, allowing Pieta to play her Sanguinarix upgrade animation even if the upgrade starts before her previous dialogue animation is complete, maintaining a smooth and coherent storyline.
  • Improved the turn animations of General Engstrom to be more fluent.*
    We have made improvements to the turn animations of General Engstrom to enhance their fluidity and make his movements appear more natural and realistic.

Audio

Improved Pieta’s voice overs

  • We have made improvements to Pieta’s voice overs, enhancing the quality and clarity of her dialogue, providing a more immersive narrative experience.

Improved the sound effects of Tancred, Master of Castigations

  • The sound effects of Tancred, Master of Castigations have been improved, creating a more impactful and immersive audio experience during encounters with this character.
  • Fixed an issue where the sound effects of Spirit of the Bleak Season could be heard without activating all pumpkin stigmas in the arena of the Hushed Saint.*
    There was an issue where the sound effects of Spirit of the Bleak Season could be heard without activating all pumpkin stigmas in the arena of the Hushed Saint. We have resolved this issue, ensuring that the sound effects are only triggered when all pumpkin stigmas are activated, providing a more accurate and cohesive audio experience.

Improved the voice overs of The Iron Wayfarer

  • We have improved the voice overs of The Iron Wayfarer, enhancing the quality and delivery of their dialogue, leading to a more engaging and immersive narrative.

Improved Damarose’s voice overs

  • We have made improvements to Damarose’s voice overs, enhancing the clarity and performance of their dialogue, providing a more immersive storytelling experience.

AI

  • Fixed an issue that could cause the Abiding Defender to lose player focus when traversing to Umbral.
    The Abiding Defender was experiencing an issue where it would lose focus on the player when traversing to Umbral. We have fixed this issue, ensuring that the Abiding Defender maintains proper focus on the player during their movements, creating more challenging and engaging encounters.
  • Fixed an issue that caused the Holy Bulwark to become unresponsive for a brief period.*
    There was an issue where the Holy Bulwark would become unresponsive for a brief period of time. We have fixed this issue, ensuring that the Holy Bulwark remains responsive and active during encounters, providing a more dynamic and challenging gameplay experience.
  • Fixed an issue that caused the Blood Tornado spell of Scourged Sister Delyth to prematurely explode when hitting the stairs in the boss arena.*
    Scourged Sister Delyth’s Blood Tornado spell was prematurely exploding when hitting the stairs in the boss arena. We have resolved this issue, ensuring that the Blood Tornado spell behaves as intended and does not prematurely explode, maintaining a fair and consistent boss fight.
  • Fixed an issue where the body of Mendacious Visage didn’t disappear after dying.*
    There was an issue where the body of Mendacious Visage would not disappear after dying. We have fixed this problem, ensuring that the body of Mendacious Visage disappears after defeat, maintaining visual consistency.

Bosses

  • Fixed an issue that caused the Hushed Saint to not focus back on the player after defeating a summoned NPC.*
    The Hushed Saint was experiencing an issue where they would not focus back on the player after defeating a summoned NPC. We have addressed this issue, ensuring that the Hushed Saint correctly refocuses on the player after defeating a summoned NPC, maintaining a challenging and engaging boss fight.
  • Fixed an issue that caused the Bringer of Stillness, Bringer of Nullity, and Bringer of Silence to appear with low health in New Game +1.*
    In New Game +1, the Bringer of Stillness, Bringer of Nullity, and Bringer of Silence were appearing with low health. We have fixed this issue, ensuring that these bosses appear with the appropriate health levels in New Game +1, maintaining balance and difficulty.
  • Fixed an issue that prevented Umbral parasites from appearing when using the lamp at the Hushed Saint boss encounter.*
    There was an issue that prevented Umbral parasites from appearing when using the lamp at the Hushed Saint boss encounter. We have resolved this issue, ensuring that Umbral parasites appear as intended during the boss fight, providing a more challenging and dynamic gameplay experience.

Environment

  • Fixed an issue where the player didn’t get damaged by water under certain circumstances.*
    Under specific circumstances, the player was not receiving damage from water. We have fixed this issue, ensuring that the player takes damage from water as intended, maintaining a consistent and realistic gameplay experience.
  • Added a death-zone trigger under the wooden bridge in Revelation Depths to prevent players from skipping a huge part of the area.*
    To prevent players from skipping a significant portion of the area in Revelation Depths, we have added a death-zone trigger under the wooden bridge. This will deter players from exploiting shortcuts and encourage them to experience the intended progression of the game.

UI

  • Added virtual keyboard support for interacting with the multiplayer password UI on Steamdeck.*
    We have included virtual keyboard support specifically for Steamdeck users, allowing them to easily and accurately interact with the multiplayer password UI using the virtual keyboard.

Adjusted the sorting order of runes in the player’s inventory.

  • We have made adjustments to the sorting order of runes in the player’s inventory to provide a more organized and intuitive system. Players will now have an easier time navigating their rune inventory and finding the runes they need.

Quests

  • Fixed an issue where the braziers didn’t light up in the right color and didn’t play any sounds for coop partners in depths.
    In coop play, there was an issue where the braziers would not light up in the correct
  • color and would not play any sounds for coop partners in depths. We have fixed this issue, ensuring that the braziers light up correctly and play the correct sounds for all players in coop, enhancing the cooperative quest experience.

Other

Removed the Christmas decorations on all Vestiges.

  • To maintain consistency and remove seasonal elements, we have removed Christmas decorations from all Vestiges in the game.
  • Further optimized characters and enemies by disabling irrelevant actions that were not needed in certain situations.
    To improve performance and optimize gameplay, we have disabled irrelevant actions for characters and enemies that were not necessary in certain situations. This optimization will ensure smoother gameplay and more efficient use of computing resources.

Fixed an issue that caused lock-on targeting to have inverted controls on the Y axis.

  • There was an issue where lock-on targeting had inverted controls on the Y axis. We have fixed this issue, ensuring that lock-on targeting behaves correctly and providing a better overall targeting experience for players.
  • Fixed an issue that could prevent players from soulflaying certain objects and blocking their progression.
    Some objects were experiencing issues preventing players from soulflaying them, obstructing player progression. We have resolved this issue, allowing players to soulflay all necessary objects and ensuring smooth progression through the game.

Adjusted the damage output of Grand Swords when using plunging attacks.

  • We have made adjustments to the damage output of Grand Swords when performing plunging attacks. This adjustment ensures that the damage output is balanced and appropriate for the weapon type and attack method.

Fixed an issue where Lucent Beam would deal damage to players when blocking.

  • There was an issue where Lucent Beam was dealing damage to players even when they were blocking. We have fixed this issue, ensuring that Lucent Beam no longer damages players when they are actively blocking, maintaining fairness and balance in combat.

Fixed a rare crash that could occur when interacting with certain NPCs.

  • We have fixed a rare crash that could occur when interacting with certain NPCs. This fix eliminates the possibility of a crash, providing a stable and uninterrupted gameplay experience for players.

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