Deprecated: Implicit conversion from float 79.9 to int loses precision in /home/cxvps542/visegrad24.info/wp-includes/class-wp-hook.php on line 85

Deprecated: Implicit conversion from float 79.9 to int loses precision in /home/cxvps542/visegrad24.info/wp-includes/class-wp-hook.php on line 87

Deprecated: Constant FILTER_SANITIZE_STRING is deprecated in /home/cxvps542/visegrad24.info/wp-content/plugins/wpseo-news/classes/meta-box.php on line 59

Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the wordpress-seo domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cxvps542/visegrad24.info/wp-includes/functions.php on line 6114
Wo Long: Fallen Dynasty Update 1.26 Now Available for Download on PC - Bug Fixes, Improvements, and Patch Notes
Fastest News Updates around the World

Wo Long: Fallen Dynasty Update 1.26 Now Available for Download on PC – Bug Fixes, Improvements, and Patch Notes

134

- Advertisement -

Wo Long: Fallen Dynasty Update 1.26 has been released for all platforms and is now available for download on PC. The update brings several bug fixes, improvements, and patch notes. The file size may vary depending on the gaming platform you are using. So if you’re playing Wo Long: Fallen Dynasty, make sure to update to version 1.26 to experience the latest enhancements and fixes.

Wo Long: Fallen Dynasty Update 1.26
All Platforms

Adjustments

1. Prioritizing Frenzy Mode Activation with Whip Equipped.

  • Previously, when players were equipped with a whip, their actions that activated Frenzy mode were not prioritized.
  • With this update, the game now gives priority to shifting into Frenzy mode rather than performing a Fatal Strike when in combat against an enemy in Spirit Disruption.

2. Movement Pattern Adjustments for Boss Yuan Shu.

  • The movement patterns of the boss Yuan Shu have been adjusted to provide a more challenging and engaging boss fight.

3. Limiting Multiple Hits with Water Phase Charging Attacks for Boss Yuan Shu.

  • Previously, the boss Yuan Shu was able to land multiple hits with Water Phase charging attacks.
  • This update removes the ability for the boss to land multiple hits with these attacks, balancing the combat experience.

4. Fatal Strike Damage not Affected by “Pangu’s Creation of the World” Special Effect.

  • There was a bug that caused damage dealt with Fatal Strikes to be affected by the special effect “Pangu’s Creation of the World.”
  • This bug has been fixed, and now the special effect will not impact the damage dealt with Fatal Strikes.

5. Milestone Achievement Message for Completing Mile 1000 in The Thousand-Mile Journey.

  • A message will now be displayed when players complete Mile 1000 in The Thousand-Mile Journey for the first time, acknowledging this significant milestone.

6. Early Addition of Items to Exchange Golden Horse Hooves in The Thousand-Mile Journey.

  • Some items will now be added earlier than before to Exchange Golden Horse Hooves in The Thousand-Mile Journey, providing players with additional rewards and progression opportunities.

Major Bug Fixes

1. Damage Decrease Bug with Wizardry Spells.

  • There was a bug that decreased the amount of damage dealt by consecutive hits with some Wizardry Spells after applying update Ver1.300 or later updates.
  • This bug has been fixed, ensuring that players’ damage output with Wizardry Spells remains consistent.

2. Revenge Accomplished Bug with Fatal Strikes.

  • There was a bug that sometimes triggered Revenge Accomplished if the player performed a Fatal Strike with a whip, even if they had not defeated the enemy.
  • This bug has been fixed, preventing the unintended activation of Revenge Accomplished.

3. Animation Camera Bug with Fatal Strikes.

  • There was a bug that sometimes prevented the animation camera from engaging when the player performed a Fatal Strike with a whip on some enemies.
  • This bug has been fixed, ensuring that the animation camera functions correctly during Fatal Strikes.

4. Damage Bonus Bug for Spirit Attacks with Long Swords.

  • There was a bug preventing damage bonuses based on Spirit from being applied if the player performed a Spirit attack without accumulating power after successfully deflecting with a long sword.
  • This bug has been fixed, allowing damage bonuses to be correctly applied to Spirit attacks.

5. First Strike Bug with Slashing Spears.

  • There was a bug that sometimes prevented the first strike of normal attacks with a slashing spear from hitting enemies within range of the Wizardry Spell Deathly Bog.
  • This bug has been fixed, ensuring that the first strike of normal attacks with slashing spears connects with enemies as intended.

6. Multiple Application Bug with Divine Beast Chenghuang’s Positive Effect.

  • There was a bug that sometimes allowed the Divine Beast Chenghuang’s positive effect Chenghuang’s Prance to be applied multiple times.
  • This bug has been fixed, preventing the unintended multiple applications of Chenghuang’s Prance.

Continuation:

7. Input Buffering Bug for Wizardry Spells.

  • There was a bug that prevented some actions from triggering input buffering for the Wizardry Spell set to R2+△.
  • This bug has been fixed, ensuring that input buffering functions correctly for Wizardry Spells.

8. Consecutive Critical Blows Bug with Shrimp Soldiers.

  • There was a bug that sometimes allowed Shrimp Soldiers to perform consecutive Critical Blows after their Spirit had been depleted by the player deflecting their Critical Blow.
  • This bug has been fixed, preventing the unintended consecutive Critical Blows from Shrimp Soldiers.

9. Spirit Recovery Bug after Elemental Damage.

  • There was a bug that sometimes caused players or NPCs to immediately recover Spirit after taking elemental damage from an attack that did not trigger a hit reaction animation if they were inflicted with a status effect and their Spirit was depleted at the same time.
  • This bug has been fixed, ensuring that Spirit recovery after elemental damage functions correctly.

10. Spirit Disruption Recovery Bug after Falling from a Cliff.

  • There was a bug that sometimes prevented players from recovering from Spirit Disruption if they fell from a cliff just after their Spirit was depleted.
  • This bug has been fixed, allowing players to recover from Spirit Disruption even after falling from a cliff.

11. Spirit Recovery Bug with Guan Yu’s Critical Blow “Soaring Phoenix.”

  • There was a bug that sometimes caused Guan Yu’s spirit to immediately recover if his Spirit had been depleted during his Critical Blow “Soaring Phoenix.”
  • This bug has been fixed, ensuring that Guan Yu’s spirit behaves as intended after performing the “Soaring Phoenix” Critical Blow.

12. Red Hare Roaming Bug after Lu Bu’s Dismount.

  • There was a bug in which Red Hare did not roam around the area properly after Lu Bu dismounted.
  • This bug has been fixed, allowing Red Hare to roam correctly after Lu Bu dismounts.

13. Spirit Attacks Bug with Boss Yuan Shu.

  • There was a bug that sometimes prevented players equipped with a spear from landing Spirit attacks during certain actions made by the boss Yuan Shu.
  • This bug has been fixed, ensuring that players can perform Spirit attacks with spears against the boss Yuan Shu as intended.

14. Distorted Screen Bug with Wizardry Spell Flashing Icicle.

  • There was a bug that sometimes caused the screen to become distorted for a split second after the player used the Wizardry Spell Flashing Icicle.
  • This bug has been fixed, eliminating the screen distortion after using Flashing Icicle.

15. Elemental Damage Bug after Deflecting Corpse Demon Attacks.

  • There was a bug that sometimes caused the player to take elemental damage after deflecting any Corpse Demon attacks except Flame attacks.
  • This bug has been fixed, preventing the unintended elemental damage after deflecting Corpse Demon attacks.

16. Missing Bow Bug for NPC Zhang Ying.

  • There was a bug in which the invading NPC Zhang Ying was not carrying a bow despite a bow being equipped.
  • This bug has been fixed, ensuring that NPC Zhang Ying correctly carries a bow when equipped.

17. Damage Buff Bug for Wizardry Spells.

  • There was a bug preventing positive effects meant to increase damage from being applied to Wizardry Spells.
  • This bug has been fixed, allowing the intended damage buffs to be correctly applied to Wizardry Spells.

18. Display Bug for Tutorials.

  • There was a bug causing some tutorials to be displayed in the main battlefield “Village of Calamity” in “Path of the Rising Dragon” and beyond.
  • This bug has been fixed, ensuring that tutorials are displayed correctly only where they are intended.

Continuation:

19. Sound Bug after Clearing “Desolate Waterside Village.”

  • There was a bug that sometimes caused a certain sound to play when the player cleared the main battlefield “Desolate Waterside Village.”
  • This bug has been fixed, eliminating the unintended sound after clearing the battlefield.

20. Open Door Bug in “Desolate Waterside Village.”

  • There was a bug in which some doors would not remain open when playing with all flag progress retained in the main battlefield “Desolate Waterside Village.”
  • This bug has been fixed, ensuring that doors remain open as intended.

21. Player Death Bug after Defeating Boss Yuan Shu.

  • There was a bug that sometimes caused the player character to die after defeating the boss Yuan Shu in the main battlefield “The Rampant Demon Emperor.”
  • This bug has been fixed, preventing the player character from dying after defeating the boss.

22. Damage Bug for Boss Yuan Shu in Co-op.

  • There was a bug that prevented certain buffs from affecting the boss Yuan Shu during Co-op in the main battlefield “The Rampant Demon Emperor.”
  • This bug has been fixed, ensuring that buffs correctly affect the boss Yuan Shu during Co-op.

23. Item Pickup Bug in “The Lost Sacred Artifact.”

  • There was a bug that sometimes prevented the player from picking up items in the sub battlefield “The Lost Sacred Artifact” and completing the battlefield.
  • This bug has been fixed, allowing players to pick up items and progress through the battlefield properly.

24. Stuck Bug with Demonized Xiahou Dun in The Thousand-Mile Journey.

  • There was a bug in which Demonized Xiahou Dun would become stuck in the ground upon appearing in The Thousand-Mile Journey, making it impossible for the player to progress.
  • This bug has been fixed, ensuring that Demonized Xiahou Dun no longer gets stuck.

25. Player Death Bug in “Rapid Elimination” in The Thousand-Mile Journey.

  • There was a bug causing the player character to die if they remained in the battlefield for some time after defeating all enemies in “Rapid Elimination” in The Thousand-Mile Journey.
  • This bug has been fixed, preventing the player character from dying after defeating all enemies in the battlefield.

26. Noise Bug after Summoning Divine Beast in “Horde Eradication.”

  • There was a bug causing a certain noise to continue ringing if the player summoned a Divine Beast while battling Mezuki in “Horde Eradication” in The Thousand-Mile Journey.
  • This bug has been fixed, eliminating the unintended noise after summoning a Divine Beast.

27. Fatal Strike Bug on Certain NPCs in “Horde Eradication.”

  • There was a bug allowing players to perform a Fatal Strike (against unaware enemies) on certain NPCs when they appeared in “Horde Eradication” in The Thousand-Mile Journey.
  • This bug has been fixed, preventing the unintended Fatal Strikes on NPCs.

Continuation:

28. Milestone Selection Bug in The Thousand-Mile Journey.

  • There was a bug that occurred if the player had progressed to Mile 91 and beyond in The Thousand-Mile Journey in saved data from before update Ver1.220, which prevented battlefields in Mile 102 and beyond from being selectable when the player first applied update Ver1.300.
  • This bug has been fixed, allowing the selection of battlefields in Mile 102 and beyond in the affected circumstances.

29. Maximum Morale Rank Bug in Co-op.

  • There was a bug causing previous settings for Maximum Morale Rank via Inner Discipline to be reset upon beginning Co-op in The Thousand-Mile Journey.
  • This bug has been fixed, ensuring that the Maximum Morale Rank settings are retained when starting Co-op.

30. DLC Access Bug in Co-op.

  • There was a bug that sometimes allowed players with only two of the DLCs to play Mile 101 and beyond during Co-op in The Thousand-Mile Journey.
  • This bug has been fixed, preventing the unintended access to Mile 101 and beyond without the required DLCs during Co-op.

31. Battlefield Selection Bug in Co-op.

  • There was a bug preventing the battlefield selection screen from appearing for guest players when searching for an alternative battlefield in any level of Mile 8 or 9 during Co-op in The Thousand-Mile Journey.
  • This bug has been fixed, allowing guest players to access the battlefield selection screen during Co-op.

32. Active Special Effect Bug after Fatal Strikes or Divine Beast Summoning.

  • There was a bug in which the special effect “Pangu’s Creation of the World” remained active after the player performed a Fatal Strike (against unaware enemies) or summoned a Divine Beast.
  • This bug has been fixed, ensuring that the special effect deactivates after a Fatal Strike or Divine Beast summoning.

33. Spirit Depletion Bug with “Pangu’s Creation of the World” Special Effect.

  • There was a bug in which the player’s Spirit was not always completely depleted upon performing a Spirit attack with the special effect “Pangu’s Creation of the World” activated.
  • This bug has been fixed, properly depleting the player’s Spirit when performing Spirit attacks with the special effect active.

34. Selling Price Adjustment for High-Level Equipment.

  • The selling price of equipment with upgrade levels of 14 or higher has been increased to be equal to that of equipment with an upgrade level of 13.

35. Equipment Drop Bug for Steam®/Microsoft Store Versions.

  • There was a bug occurring during Co-op in The Thousand-Mile Journey, in which drops of equipment with upgrade levels of 12 or higher were enabled for guests with only two DLCs if the host had all three DLCs.
  • This bug has been fixed, ensuring that equipment drops in Co-op align with the DLCs available to the guests.

36. Morale Rank Settings Bug.

  • There was a bug occurring after changing restrictions via the Inner Discipline screen in any main or sub battlefield and then moving to The Thousand-Mile Journey, which caused the player’s Morale Rank to decrease even if they had not changed their Maximum Morale Rank.
  • This bug has been fixed, preventing the unintended decrease of the player’s Morale Rank in the mentioned circumstances.

37. Benefit Exchange Bug in The Thousand-Mile Journey.

  • There was a bug occurring after exchanging Benefits via the Exchange Golden Horse Hooves screen on the Thousand-Mile Map and then traveling to any main or sub battlefield, in which the Benefits exchanged were lost under certain conditions.
  • This bug has been fixed, retaining the Benefits exchanged in The Thousand-Mile Journey without any loss.

38. Unlock Bug for “King of Fusang’s Manifestation” Special Effect.

  • There was a bug that activated the special effect “King of Fusang’s Manifestation” under certain conditions when players opened the Battle Set screen, even if they had not fulfilled the activation requirements.
  • This bug has been fixed, ensuring that the special effect is only activated when the proper requirements are met.

39. Selling Price Bug for “Stratagem: Unhindered Healing.”

  • There was a bug in which there was no selling price set for “Stratagem: Unhindered Healing” in some cases.
  • This bug has been fixed, assigning a selling price to “Stratagem: Unhindered Healing” as intended.

40. Display Bug for Stratagem Options.

  • There was a bug in which the Favorites and Lock options for Stratagems in the Set Stratagems menu were not consistent with the display in the Inventory menu.
  • This bug has been fixed, ensuring that the Favorites and Lock options are displayed consistently.

41. Unlock Bug for Store Genuine Qi Feature.

  • There was a bug occurring under certain conditions, in which players received notifications that the feature Store Genuine Qi in the Level Up menu had been unlocked even though it had not.
  • This bug has been fixed, properly unlocking the Store Genuine Qi feature only when the requirements are met.

42. Level Display Bug for Transcendence Bonus Rank.

  • There was a bug causing a discrepancy of 1 for the recommended level displayed in the “Recommended Lv. for Each Transcendence Bonus Rank” screen in Inner Discipline.
  • This bug has been fixed, ensuring that the recommended level is displayed accurately.

43. Confirmation Message Bug for Maximum Morale Rank Settings.

  • There was a bug in which no confirmation message appeared when setting the Maximum Morale Rank via Inner Discipline at a value lower than the player’s current Morale Rank.
  • This bug has been fixed, displaying a confirmation message when setting the Maximum Morale Rank.

44. Current Morale Rank Bug in Inner Discipline.

  • There was a bug in which certain processes caused a discrepancy in the Current Morale Rank field in Inner Discipline and the player’s actual current Morale Rank.
  • This bug has been fixed, aligning the Current Morale Rank field with the player’s actual Morale Rank.

45. Maximum Morale Rank Reset Bug after Closing the Game.

  • There was a bug in which closing out of the game at a certain point after clearing any battlefield caused the Maximum Morale Rank settings in Inner Discipline to be reset when the player resumed play.
  • This bug has been fixed, retaining the Maximum Morale Rank settings even after closing and reopening the game.

46. Hidden Tome Display Bug in Character Directory.

  • There was a bug causing the list of Hidden Tome drops to be displayed in the Character Directory pages for Guan Yu and Zhang Fei even when the DLC “Upheaval in Jingxiang” had not been applied.
  • This bug has been fixed, correctly displaying the Hidden Tome drops in the Character Directory only with the applicable DLC.

47. Rendering Delay Bug for Protagonist’s Battle Flag.

  • There was a bug that delayed the rendering of the Battle Flag held by the protagonist when the player returned to the title screen from THEATER.
  • This bug has been fixed, ensuring that the Battle Flag is rendered promptly on the title screen.

48. Incorrect Name Bug for Set Bonus “Twin Swords of Ingenuity.”

  • There was a bug in which the name of the set bonus Twin Swords of Ingenuity was incorrect in some languages.
  • This bug has been fixed, displaying the correct name for the set bonus in all languages.

49. Incorrect Name Bug for Set Bonus “Principle of Daode.”

  • There was a bug in which the name of the positive effect granted by the set bonus Principle of Daode was incorrect in some languages.
  • This bug has been fixed, displaying the correct name for the positive effect in all languages.

50. Boundary Bug in Some Stages.

  • There was a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • This bug has been fixed, preventing players from accessing unintended areas of the stage.

51. Other Minor Bug Fixes.

  • Various minor bugs have been fixed to improve the overall gameplay experience.

Steam®/Microsoft Store Versions

Major Bug Fixes

1. Lag Bug after Applying Elemental Attributes with Whip Equipped.

  • There was a bug causing the game to lag after the player applied elemental attributes via Wizardry Spells while equipped with a whip.
  • This bug has been fixed, eliminating the lag caused by applying elemental attributes with a whip.

These comprehensive adjustments and bug fixes in Wo Long: Fallen Dynasty Update 1.26 aim to enhance the gameplay experience, improve balance, and resolve various issues reported by players across all platforms.

Leave a Reply

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More